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vPyro is a fast growing community based on virtual pyrotechnics and fireworks. Since 2004 our members have been creating spectacular firework shows with Rollercoaster Tycoon 3 (RCT3) and have time and time again shocked the RCT3 world by designing dazzling shows pushing the boundaries of imagination. Learn how to create spectacular firework shows with music, lights, lasers, water and fire, download thousands of fireworks at your disposal, request specific fireworks to be made for you, join a Company and make shows with your friends and much much more. We also specialise in all other areas of virtual pyrotechnics, such as ShowSim 3D and all the other solutions. This is your one stop pyrotechnics and fireworks site. You can even create your own blog, gallery and you can play an exciting arcade full of great games.
Please click here to register or here to login if you're already a member. You can also log in on the right if you wish. fireworks,virtual fireworks,rct3,pyrotechnics,pyrotechnic,rollercoaster,tycoon,rollercoaster tycoon 3,showsim 3d,3d,fire,water,ilyxr,explosions,virtual,virtual pyrotechnics,shows,showsim 3d,showsim,firework software |
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Jun 17 2008, 08:22 PM
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#1
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Private Display Pyrotechnician ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Pyro-Unleashed Posts: 188 Joined: 21-May 08 From: New Jersey, USA Member No.: 4,252 |
I have the download to the Pyro sand game and it is so cool
i used a text doc and made mods for this game.(additions to it) you load them with the game file section in the left hand corner and click "load physics" here is a mod if you want it just copy and paste these into a notepad/txt. file and then run it on the game here is one of my mods CODE #wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group Waters Water Steam Saltwater Spout Vent group Fires Fire Torch Ember FallingEmber group Explosives TNT Nitro group Sands Sand group Plants Plant group Wax Cera group Flammable Oil TNT Fuse Nitro Well group Walls Wall group Acids Acid Akaline #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #Eraser element. element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1 neighbor 1.0 Drain Water 1.0 Drain Empty neighbor 1.0 Drain Dust 1.0 Drain Empty neighbor 1.0 Drain Oil 1.0 Drain Empty neighbor 1.0 Drain Steam 1.0 Drain Empty neighbor 1.0 Drain Sand 1.0 Drain Empty neighbor 1.0 Drain Salt 1.0 Drain Empty neighbor 1.0 Drain Saltwater 1.0 Drain Empty neighbor 1.0 Drain MoltenCera 1.0 Drain Empty neighbor 1.0 Drain FallingEmber 1.0 Drain Empty neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1 hotcolor Wall 255 0 0 #Does nothing. Useful for explosion aftermaths element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1 #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1.0000 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire explosion Fire Oil 10 10 explosion Fire TNT 100 100 #Explodes element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1 #Explodes element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0 self 0.02000 ExplodingTNT 1.0000 Fire neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust explosion ExplodingTNT TNT 100 100 #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Inert. element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1 #Source of water. element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Wax. Melts. element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #Destroys almost everything. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Burns for a little while. element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1 self 0.002000 FallingEmber 1.0000 Fire neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire neighbor 0.9 FallingEmber Water 1.0 Empty Steam neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 2.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty #A Bomb Fuse element Fuse 100 0 0 0 0 1 0.25 1 hotcolor Fuse 200 0 0 #burning Fuse element BurningFuse 200 0 0 0 0 1 1.01 0 hotcolor BurningFuse 200 0 0 neighbor 1.0 Fuse Fire 1.0 BurningFuse Fire neighbor 1.0 Fuse BurningFuse 1.0 BurningFuse BurningFuse hotneighbor 85 Fuse BurningFuse self 0.75 BurningFuse 1.0 Fire #Really Explosive and dangerious!!! element Nitro 30 175 25 1 1.5 0.45 1 1 pexplosion Nitro Fire 250 Fire pexplosion Nitro FallingEmber 250 Fire #Steam Vent element Vent 75 75 75 0 0 1.0 0 1 neighbor 0.75 Vent Water 0.75 Vent Steam 0.25 Vent Water neighbor 0.75 Vent Empty 1.0 Vent Steam #Oil Well element Well 138 38 36 0 0 1.0 0 1 neighbor 0.75 Well Empty 1.0 Well Oil neighbor 0.75 Well Water 0.75 Well Oil 0.25 Well Water pexplosion Well Fire 50 Fire pexplosion Well FallingEmber 50 Fire pexplosion Well Ember 50 Fire pexplosion Well Torch 50 Fire #erodes everything element Acid 75 150 200 1.0 2.5 0.99 0.1 1 neighbor 0.5 Acid Plant 0.10 Empty Plant 0.90 Acid Empty neighbor 0.5 Acid Wall 0.10 Empty Wall 0.90 Acid Empty neighbor 0.5 Acid Well 0.10 Empty Well 0.90 Acid Empty neighbor 0.5 Acid Fuse 0.10 Empty Fuse 0.90 Acid Empty neighbor 0.5 Acid Cera 0.10 Empty Cera 0.90 Acid Empty neighbor 0.5 Acid Salt 0.10 Empty Salt 0.90 Acid Empty pexplosion Acid Nitro 260 Fire pexplosion Acid TNT 100 Fire #Opposite of Acid element Akaline 75 100 222 1.0 2.5 0.99 0.1 1 neighbor 0.5 Akaline Plant 0.10 Empty Plant 0.90 Akaline Empty neighbor 0.5 Akaline Wall 0.10 Empty Wall 0.90 Akaline Empty neighbor 0.5 Akaline Well 0.10 Empty Well 0.90 Akaline Empty neighbor 0.5 Akaline Fuse 0.10 Empty Fuse 0.90 Akaline Empty neighbor 0.5 Akaline Cera 0.10 Empty Cera 0.90 Akaline Empty neighbor 0.5 Akaline Salt 0.10 Empty Salt 0.90 Akaline Empty neighbor 0.5 Akaline Acid 0.75 Water Water 0.25 Empty Empty pexplosion Nitro Akaline 260 Fire pexplosion TNT Akaline 100 Fire there are a few things added I will be adding more EDITED because i needed to update the code because of an error in it EDITED AGAIN so i could add more features EDITED Even more because i added Acid and Akaline This post has been edited by coaster3000: Jun 18 2008, 04:36 PM -------------------- |
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Jun 17 2008, 08:35 PM
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#2
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![]() <witty comment> ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,859 Joined: 18-May 06 From: UK Member No.: 1 |
So what are these elements?
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Jun 17 2008, 09:10 PM
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#3
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Private Display Pyrotechnician ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Pyro-Unleashed Posts: 188 Joined: 21-May 08 From: New Jersey, USA Member No.: 4,252 |
So what are these elements? the few new elements i added are ... searching for a moment sorry oh found them they are (selectables) Nitro Fuse Well Vent Burningfuse is not selectable it just burns with fire This post has been edited by coaster3000: Jun 17 2008, 09:12 PM -------------------- |
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Jun 17 2008, 09:17 PM
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#4
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![]() Small Public Display Pyrotechnician ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Pyro-Unleashed Posts: 658 Joined: 14-August 07 From: Chi town(Chicago IL) USA Member No.: 2,686 |
Can you make firework ingredients?
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Jun 17 2008, 09:47 PM
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#5
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Private Display Pyrotechnician ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Pyro-Unleashed Posts: 188 Joined: 21-May 08 From: New Jersey, USA Member No.: 4,252 |
Can you make firework ingredients? i do not know this is my first ever trying this I just follow these steps http://www.fallingsandgame.com/wiki/index....nd_Physics_File well the site tips and stuff and also there is a link at the bottom of that page that leads to the tutorials well not real ones but it give you the idea of using text format programming This post has been edited by coaster3000: Jun 17 2008, 09:49 PM -------------------- |
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Jun 18 2008, 09:15 PM
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#6
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Private Display Pyrotechnician ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Pyro-Unleashed Posts: 188 Joined: 21-May 08 From: New Jersey, USA Member No.: 4,252 |
Brad you can just delete this i am using my Blog for this stuff instead
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Nov 21 2008, 08:49 PM
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#7
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Back-garden Pyrotechnician ![]() ![]() Group: Members Posts: 16 Joined: 21-November 08 Member No.: 6,206 |
It's a nice game to spend your time.
Maybe i go download it and make mods to, like fireworks. |
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